Tag: file sharing

Esoteric profitability.

I am obviously not prone to buying music but I’m honestly considering buying Ashtray Nagivations’ new release Cloud Come Cadaver. Why? Because there aren’t nearly enough people listening to this stuff to make it find-able online for free. I’ve tried already, and I’m good at this; I’ve been pirating software since BBSes (I’d say music since then but this was before MP3s existed).

This creates a weird sweet spot in selling-your-music land. On the one hand, if you’re just completely unknown, you’ll be lucky if people find your music to begin with; while if you’re fairly well known but not being played in shopping malls, your music will probably be too easily accessible to the people that listen to it for them to buy it. (I’m leaving out if you are one of those people whose music is played in shopping malls because they’re part of a whole different world of music business issues.)

But you have this place between completely unknown and well known among music lovers only that allows you the option of actually selling music. I come across it more and more as my tastes continually lead me to noise, glitch, and contemporary classical music. The last category is almost uniformly inaccessible to the file-sharer, with the exception maybe of Nico Muhly and the NOW Ensemble, the latter of which has actually offered their albums for free at one point. Nope, when my Soundamus feed tells me a new Kaija Saariaho release is coming out, I don’t even bother adding it to my calendar because I know I could only listen to it if I bought it.

That last point typifies a couple issues. First, Ashtray Navigations is only selling the album for ₤3 and I imagine they’d be pretty lucky to get even 500 sales (correct me if you’re in the know). That’s ₤1,500. I’m not sure how they go about their recording process but if it’s anything like what I’ve previously described about packaging and distributing music, that money could be 100% profit. Even at that, though, it’s not enough to go into making music as a full time job by itself. They could maybe raise the price but it’s likely that a curve would be created where the more the music costs the fewer people there are that will buy it and so the profits will even out. I certainly wouldn’t pay $10 for the album, because I can still listen to their old music and save that money for bus fare. This is reality for a lot of consumers, which is the second issue typified here. I get probably 10 newly released albums every month but there’s no way I could afford a $100 bill each month. I buy store-brand peanut butter. I can afford $3 a month for a single album that I particularly want to listen to that isn’t available through any others means, though.

I think Ashtray Navigations’ Bandcamp is pretty fair, but the above often leads me to the “lets just make all our music free for fuck’s sake” conclusion. It reminds me of a thesis project a classmate of mine was recently proposing. She’s an economics major and wants to look into altruism in the market and one of the points she made while discussing it is that studies have shown that people will offer their resources much more willingly when it’s not made into a business deal. Blood donors, for instance, were more willing to donate if they weren’t offered cookies or money or anything in return. Maybe this is why those pay-what-you-like albums seem to be turning into a thing these days.

The cost of art.

The Chris Bennett posted recently about an argument he had with Jim McCann on Twitter. They spent an hour or two bitching about each other over the merits of purchasing comics versus downloading them for free without permission. Chris, who at least arguably could be called an aspiring comic book artist himself, was surprisingly arguing against the former. His argument seemed to be mostly based on the cost while Jim’s argument was that it takes a good amount of cash even to just put out digital comics.

To me, Jim’s claim seems pretty unlikely to be true. I can’t speak personally about the cost of creating digital comics but I can speak of the cost of creating digital music. The cost there is $0. Ok, that’s an exaggeration but it’s also almost the literal truth. In my case, for instance, I’ve purchased equipment over the years that allows me to record whatever I want. Let’s go over what’s necessary on that list.

  • A half-decent computer: This is something most people own now anyway as it’s used for, I dunno, everything one might need to do in life. But, in the unlikely case that this isn’t already owned, you can get a fully capable laptop for $379. The only requirement, really, is 2GB of RAM and a USB 2.0 or Firewire port. You can certainly get even cheaper if you find something refurbished or just look a little longer.
  • An audio interface: This is what gets sound into your computer. The interface I use is discontinued but there are plenty of others out there, like this Tascam US-1800 that I found pretty easily. It’s $300 and has more inputs/preamps than you could ever need outside of recording an orchestra. It also includes pro-quality DAW software (Cubase).
  • DAW software: This is where you do all your work on the computer. Like I said, this was included with the interface I picked out. If not, you can get the acclaimed DAW Reaper. And it’s $60 unless you’re making quite a bit of money off your work, in which case it’s still only $225.
  • Microphones: This can cover a pretty huge range of costs but you can really get away with only using SM57s if you’re careful with mic placement. Eight of these, more than you could ever need outside of recording an orchestra, are $810.
  • Speakers: You can get away with using your regular computer speakers that you bought for $25 but, to be fair, let’s add decent studio monitors to the cost. You can get M-Audio AV30s for $100 and they have a frequency response plenty flat enough to use for mixing.
  • Cables, mic stands, etc.: All these accessories can add up, sure, but if you can get by pretty cheap. For instance, I make my own XLR cables and you can get 100 ft for $50. I’m positive you can do this part for less than $400.

Outside of these costs, you may want to add in instruments, if you’re doing that kind of music to begin with (the above gets a lot cheaper if you’re only doing electronic music) but this is the cost of being a musician period, not of recording and distributing music, so I’m leaving that out. As for distribution, torrents mean you don’t need to pay for bandwidth. You can also use sites like Bandcamp which not only give you a free way to distribute and sell your work (for free), it also provides methods for promotion. Then there’s promotion. Really, this can be done for free in the age of viral videos and internet memes. When was the last time you learned about a song by listening to 101.5 The Lame? You don’t need to be on the radio or TV anymore; those are antiquated forms of publicity.

So that’s it. $2214 max to create professional quality music, distribute it, and publicize it. And that’s a one time cost to boot. After that, you’re home free.

Certainly, there are materials that one needs to repeatedly restock if they’re an oil painter, for instance, but if we’re limiting ourselves to digital art, this factor is completely erased and the only cost is the initial cost of purchasing equipment, which has been getting cheaper by the day as technology has gotten more powerful and widespread.

I get the impression that what people really mean when they say that it costs a lot to create digital art is that their time costs a lot. That’s it. I mean I get it, artists want to live off their art because it allows them to focus exclusively on creating and, potentially, create better things. This is a different argument than what’s usually made, though. I’m totally open to a debate on whether art should be a hobby that one does outside of their day job or whether art should be the domain of professional creators. That sounds like a fair conversation. What is ridiculous to me is the idea that artists need to make money off everything they create because the costs of doing the work that they do are just so great that they couldn’t continue without financial support. That sounds like bullshit to me.

And for anyone who’s interested in the hobby versus job debate, let’s not be unrealistic about where financial support should come from. Check my previous post on that matter.

The morality of Emily White.

I’m always a bit confused about why the issue of how musicians make their living is almost always laid at the feet of those who download music without paying. David Lowery has a post over at the Trichordist in reference to a blog posted by Emily White, an intern at NPR about her lack of desire to pay for music albums. He claims that the issue is laid at the feet of downloaders because we shouldn’t be changing our morality, as a culture, to make room for technology, that it should be the other way around. But hasn’t this always been the case? When the printing press was invented, didn’t we adapt our lives to the changes it created? We didn’t say, “We must find a way to fit the printing press into our lives in a way that doesn’t harm scribes.”

This also isn’t just any technology, it’s technology that makes the flow of information and culture infinitely more efficient. The changes technology has created for not only music distribution but also for production have created an atmosphere where it’s almost impossible, for me at least, to justify paying any money at all for access to recorded music. A professional quality album can now be recorded with home recording equipment that’s available even to those who make as little as $20k a year as an entry level job (I know because I own equipment that can do just that). Distribution, through torrents, carries no personal overhead. The artist can literally send their music to the entire world without even owning a web site. Even promotion can arguably be done by the musicians themselves via the internet at no cost other than their time. And that’s really the only thing we’re compensating here if we’re to buy recorded music: the artist’s time. And while it’s nice to have all day every day to create music, an argument can even be made that plenty of people make great albums in their free time while working regular jobs without issue.

If musicians want people to pay for their recorded music, they need to make an argument that they simply deserve it, just because. I think that’s a crappy way to go about this, though. For all intents and purposes, musicians might as well be trying to sell air when they ask people to pay for an MP3. Instead of trying to build a business model around selling air, why not find creative ways to adjust to reality? If we can get over this idea that we need to keep scribes employed and so shouldn’t take full advantage of the possibilities of the printing press, then a new business model that takes this reality into consideration is the only option.

I admit, I don’t have a foolproof model but I can think of starting points. For instance, I had a roommate who was a jazz drummer who made his living through music. He had done some recordings as a session player but I’m pretty sure he didn’t receive royalties as they were small undertakings and he was only out of Berklee maybe two years. What he did was play shows. He didn’t go on tour because, as mentioned in Lowery’s post, touring doesn’t generate income. That doesn’t mean that playing shows doesn’t generate income. Why has touring not been reconsidered in this fashion? Maybe fans will have to come to the artists they love instead of the artists coming to them. Or, maybe video streaming technology, also accessible to bands for free, can at least be a compromise for remote fans.

Maybe tours can even be done still but instead of being something that a band jumps into with their full investment, not knowing what they’ll get back from it, they go the Kickstarter route. Lowery already, rightfully, has said that this isn’t necessarily a way to make a living as a musician but that’s coming from the angle of using Kickstarter to pay for recording expenses. Of course that’s not reliable because little-known musicians can’t expect to reach a goal that would pay all their living expenses for a year or however long they need to finish their project. BUT, tours are a different thing. If the money were raised first, a band would know exactly what they’re getting into. They could use what they receive to pay for their touring expenses (so it would determine how far they could go) and whatever money they receive from ticket sales would be actual profit. I know Deakin of Animal Collective used Kickstarter to make a one off trip to Mali to play a show and it seemed to work.

Speaking of Kickstarter, that whole site is a bit like a public offering for generating music commissions. In that sense, why can’t pop musicians work through commissioning? Classical composers have been doing this since, well, since forever. It is different as composers are generally commissioned by performers while pop musicians write and play their own music, but composers are also commissioned by venues. Why would a venue do this? Because they receive exclusive rights to performances of the commissioned work. That said, why can’t bands work with music venues in a similar fashion? Convince a venue to commission some music that will only be played at that location for a given amount of time. The advantage for the venue is exclusivity and the advantage for a musician is a living. It’s similar to the risk that record companies partake in now but the final product wouldn’t be air. The venue and the act would be working to sell something that can’t be infinitely reproduced by anyone for free. In fact, this can also tie into touring. Sometimes multiple venues will commission a piece from a composer. This means the product is not as exclusive but the risk is smaller for the venue as well. If a band can generate the same sort of deal from maybe ten venues, they could essentially go on a mini-tour paid for through commissioning. This would probably even be the way to go at first as any given venue would be unlikely to take on the whole risk for such a different approach.

And here’s another one: product placement. For instance Moby licensed out every song on Play for advertising. This is an area where fees for the use of music can realistically be enforced (as opposed to trying to sue millions of poor college students) and where it probably should be. Ad agencies are directly making money through the use of the music as opposed to the vast majority who download music who simply want to listen to it. We all know it’s not punk rock to have your music used in a commercial, that it destroys the artistic integrity of the work, but let’s get over that. If you really want to make a living doing nothing but music, you can’t afford to get hung up with arbitrarily created integrity issues.

The same can be done by working with filmmakers. I have to admit that I am truly not familiar with the economics of film making so I’m open to corrections in my assumptions. But Film seems have the disadvantage of higher production costs (I’m not sure anyone can realistically create professional quality films without a large technical crew and facilities yet) but they have the advantage of more avenues for direct financial gain from the finished product. Opening nights can and often do recoup entire production expenses themselves. Why don’t musicians work to get their music used in the movies? The Crow is a good example of how even music not made to be commercially successful from within a mass audience can still be effectively used even in largely successful movies. But, instead of waiting for some filmmaker to come to the artist for something they want to use, why not bring the music to directors and see what can be done. This is, yet again, an area where fees are easily enforceable and where they should be enforced. A director would be using this music to make their film better, which they can profit from handsomely.

These aren’t complete solutions but they’re at least starting points. And that’s what musicians need to do: come up with starting points, experiment. They need to find ways to make money in a world where media can be produced and disseminated at essentially no cost. This is the essence of the “free culture” movement. We can all share our ideas, thoughts, and feelings in creative ways with anyone around the world for free. The loss of the old order is worth this advantage. I am in a position where I could directly benefit from holding on to the old ways of doing things. I have a $20k in student loans for an education in audio engineering that I immediately realized would never get me a job at a recording studio because recording studios were no longer necessary. I want to spend all my time composing music but I instead work a job that I hate every day to pay my bills. I have everything to gain from making it impossible for people to obtain music for free and yet I would not in a million years wish to go back to that old world.

My favorite analogy for the whole issue is markedly nerdy. In Star Trek, food is not cultivated, it’s created in replicators. Literally anything can be made and so there’s no reason to ever pay for food. This instantly solves all the world’s hunger problems. It also puts farmers, chefs, truck drivers, groceries, and everyone else involved in the food industry out of business instantly. So, what would we do if, in reality, we were faced with the advent of a similar technology? Would we limit its use so that the grocery store owner around the corner doesn’t go out of business or would we feed the world? I have a hard time believing anyone would choose the former yet that’s what many choose in the debate over downloading music.

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